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Sander Cobussen - 3D Generalist

Work of 2026
My goal was to make a realistic kitchen interior. Something I have never done before. I tried working with the thought of "less is more" to get a clean render. While also making it feel interesting with the light rays.
Credits:
Textures: ambientCG & Poly Haven.
Models of the plants, pans, clock, trees and food containers: Poly Haven & Bproduction.
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